Passive: Evangelo can quickly break out of grabs once every 60 seconds. He also has a 25% bonus to stamina regen.
Team Effects: 5% bonus to move speed
Starting Gear: Machete
Walker
Passive: Precision kills give Walker a 20% accuracy bonus for five seconds. Walker also deals an extra 10% damage to all enemies.
Team Effects: 10 bonus health to all team members
Starting Gear: Glock 23
Holly
Passive: Holly gains 10 stamina for each zombie she kills and has a 10% bonus to damage resistance.
Team Effects: Holly gives each team member 25 extra stamina
Starting Gear: Bat
Mom
Passive: Mom has an extra support item slot and can instantly revive one teammate once per level.
Team Effects: With one party member playing as Mom, the entire team gets one extra life
Starting Gear: The Belgian (Sawed-off shotgun)
Doc
Passive: Doc can heal each teammate for 25 health once per level, and restores 20% more health with healing items.
Team Effects: Reduces how much max health is lost due to Trauma by 25%
Starting Gear: Beretta M9
Hoffman
Passive: Hoffman has an extra offensive inventory slot and has a chance to spawn ammo every time he kills a zombie.
Team Effects: All members of a team can carry 10% more ammo
Starting Gear: M1911
Jim
Passive: Jim can aim down sights 25% faster by default, and gains a stacking 2.5% bonus to damage with every precision kill that lasts until he takes damage.
Team Effects: With Jim on the team players deal an extra 10% damage to Weakspots
Starting Gear: 357 Magnum
Karlee
Passive: Karlee has one extra quick inventory slot and highlights any nearby hazards or special infected.
Team Effects: Karlee gives her teammates a 50% speed bonus when using any item
Starting Gear: Tec 9