It’s been over ten years since the release of BioShock Infinite and in the time since, developer Ken Levine has been busy. Shortly following the release of the presumably last chapter in the BioShock saga, Levine and the team at Irrational Games began teasing a new game–one that would retain the narrative-driven, first-person gameplay the studio was known for but would experiment with new ideas and what Levine referred to as “narrative Legos.”
In 2017, the studio announced it was ready to formally usher in a new era, trading in its former name for a new one: Ghost Story Games. Then, at the 2022 Game Awards, the studio finally gave fans a first-look at its decade-long endeavor, Judas.
Lucy recently travelled to Ghost Story Games in Boston to visit the studio and played Judas for five hours. In this special episode of Spot On, she discusses the game’s vision with Tamoor, its structure, its surprising rouge-lite twist, how narrative LEGOs works, and how the game is much more than just BioShock in space.
Spot On is a weekly news show in which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James talk about the latest news in games. Given the highly dynamic and never-ending news cycle of the massive video game industry there’s always something to talk about but, unlike most other news shows, Spot On will dive deep into single topic as opposed to recapping al the news.
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