Following a four-hour hands-on session with Immortals Fenyx Rising, I had the chance to talk to narrative director Jeffrey Yohalem about the game. During the interview, I learned that the inspiration for Immortals’ story is similar to that of the Assassin’s Creed franchise–it’s a fictional “what if” narrative designed to fill in a gap of history.
“There was this lost great poem called the Titanomachy, which is the history of the Titans against the Greek gods,” Yohalem said. “So we do have one version of that story, which is loosely based on existing texts. But there’s this missing epic poem that’s hinted at in a bunch of other texts, and no one knows what the contents of it were. So the idea is that the story of Fenyx is that poem.”
Immortals’ similarities to Assassin’s Creed shouldn’t come as too much of a surprise–developer Ubisoft Quebec has ties to the franchise. The studio is responsible for developing expansions for Assassin’s Creed III and IV: Black Flag, as well as taking the helm on Syndicate and Odyssey.
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