How To Get Exotic Class Items In Destiny 2: The Final Shape And How They Work

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With the launch of The Final Shape, Destiny 2 players will gain access to powerful new Exotic class items. While there have been head, chest, gauntlet, and leg Exotic armor pieces since Destiny 2 first launched in 2017, Exotic class items look set to shake up the status quo of the game alongside the new Prismatic subclass, when they’re introduced in the second week of The Final Shape.

What makes them special is that each Exotic class item will have two random Exotic perks from a selection of existing Exotic armor perks. Even better, there’s a chance for your Exotic class item to have a perk that isn’t normally associated with your Guardian class. For example, Hunters can gain improved damage when surrounded with a Synthoceps perk, while Titans can ready their weapons quickly with an Ophidian perk.

While Bungie has done some balancing to ensure that things don’t go overboard, the potential to create finely tuned builds with these new Exotics is hard to resist. Here’s how you can get one of these Exotics when you venture into the Pale Heart of the Traveler.

How to get an Exotic class item in Destiny 2: The Final Shape

Getting your first Exotic class item is going to require some patience as it can be earned as part of a new activity that unlocks after the Salvation’s Edge Raid World First race is completed, at the beginning of Week 2 in The Final Shape. This will be after the weekly reset on June 11 at 10 AM PT.

Bungie isn’t revealing what the activity is yet, but this is where you’ll get the Hunter Exotic cloak Essentialism, Warlock Exotic Band Solipsism, and the Titan Exotic Mark Stoicism.

It’s worth pointing out that Exotic class item perks will only work when you have the Prismatic subclass equipped.

How to farm Exotic class items in Destiny 2: The Final Shape

Because Exotic perk rolls are random on the Exotic class items, the only way to get a desired result is to farm the activity. Bungie has confirmed that each run will give you a guaranteed random roll each time you complete it.

Hunter Exotic class item perks

Essentialism

First column Second column
SPIRIT OF THE ASSASSIN
Finishers and powered melee final blows grant invisibility.
SPIRIT OF THE STAR-EATER
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
SPIRIT OF THE INMOST LIGHT
Using an ability empowers the other two abilities granting them improved energy regeneration.
SPIRIT OF THE SYNTHOCEPS
Improved melee damage when you’re surrounded.
SPIRIT OF THE OPHIDIAN
Weapons ready very quickly.
SPIRIT OF VERITY
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
SPIRIT OF THE DRAGON
Using your class ability reloads all weapons and increases weapon handling speeds for a brief time.
SPIRIT OF THE CYRTARACHNE
Gain Woven Mail when you use your grenade.
SPIRIT OF GALANOR
Hits and final blows with your Super will return Super energy after it ends.
SPIRIT OF THE GYRFALCON
Your Void weapons gain Volatile Rounds after you emerge from being invisible.
SPIRIT OF THE FOETRACER
Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability’s element.

SPIRIT OF THE LIAR

Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch.

SPIRIT OF CALIBAN
Powered melee final blows trigger an ignition.
SPIRIT OF THE WORMHUSK
Dodging gives a small health and shield bump.
SPIRIT OF RENEWAL
Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage.
SPIRIT OF THE COYOTE
Gain an additional class ability charge.

Titan Exotic class item perks

Stoicism

First column Second column
SPIRIT OF THE ASSASSIN
Finishers and powered melee final blows grant invisibility.
SPIRIT OF THE STAR-EATER
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
SPIRIT OF INMOST LIGHT
Using an ability empowers the other two abilities, granting them improved energy regeneration
SPIRIT OF SYNTHOCEPS
Improved melee damage when you’re surrounded.
SPIRIT OF THE OPHIDIAN
Weapons ready very quickly.
SPIRIT OF VERITY
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
SPIRIT OF SEVERANCE
Powered melee or finisher final blows unleash a damaging explosion.
SPIRIT OF CONTACT
Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted.
SPIRIT OF HOARFROST
Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created.

SPIRIT OF SCARS

Final blows with weapons that have a damage type matching your Super’s element create a burst of healing around you that grants allies restoration.

SPIRIT OF THE ETERNAL WARRIOR
Gain a damage bonus for weapons matching your Super’s element when your Super ends.
SPIRIT OF THE HORN
Your Barricade unleashes a blast of Solar energy that scorches targets
SPIRIT OF THE ABEYANT
Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further.
SPIRIT OF ALPHA LUPI
Generates a healing pulse when Barricade is activated.
SPIRIT OF THE BEAR
Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy.
SPIRIT OF THE ARMAMENTARIUM
Gain an additional grenade charge.

Warlock Exotic class item perks

Solipsism

First column Second column
SPIRIT OF THE ASSASSIN
Finishers and powered melee final blows grant invisibility.
SPIRIT OF THE STAR-EATER
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
SPIRIT OF INMOST LIGHT
Using an ability empowers the other two abilities, granting them improved energy regeneration
SPIRIT OF SYNTHOCEPS
Improved melee damage when you’re surrounded.
SPIRIT OF THE OPHIDIAN
Weapons ready very quickly.
SPIRIT OF VERITY
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
SPIRIT OF THE STAG
Your Rift provides damage reduction to allied Guardians standing in it.
SPIRIT OF VESPER
Rifts periodically release Arc shockwaves.
SPIRIT OF THE FILAMENTS
Casting an empowering rift will grant you Devour.
SPIRIT OF HARMONY
Final blows with weapons that have a damage type matching your Super’s element grant you Super energy.
SPIRIT OF THE NECROTIC
Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition.
SPIRIT OF STARFIRE
Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy.
SPIRIT OF OSMIOMANCY
Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further.
SPIRIT OF THE SWARM
Destroying a Tangle spawns Threadlings.
SPIRIT OF APOTHEOSIS
Temporarily gain greatly increased melee and grenade regen after your Super ends.
SPIRIT OF THE CLAW
Gain an additional melee charge.