God Of War Ragnarok’s Companions Are About To Be Way Less Annoying

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With God of War Ragnarok’s PC release coming soon, Sony revealed that there is an option to reduce the frequency in which players hear puzzle hints from other characters.

According to the PlayStation Blog, the new option is in the Gameplay Settings tab. Enabling it will make it so that companions like Atreus and Mimir won’t provide puzzle hints nearly as often. For some players, the banter was quite annoying. While the game’s puzzles aren’t overly difficult to solve, some players still like to figure them out by themselves.

The game is also getting cinematic audio descriptions, which plays audio descriptions of visual events during cutscenes. This helps provide additional context alongside the spoken dialogue in order to create a more detailed experience for players with low vision. The feature can be enabled under the audio accessibility menu.

Sony also confirmed that both the puzzle-hint frequency and audio-description features will be added to the console versions soon.

God of War Ragnarok launches for PC on September 19. In GameSpot’s God of War Ragnarok review, we said, “Sony Santa Monica brings back what made the original God of War reboot great and delivers another fantastic story with exceptional writing.”