The sequel to 2020’s dystopian cyberpunk parkour platformer Ghostrunner is almost here, and critics have started to reveal their thoughts on Ghostrunner 2.
Reviews for the sequel look generally positive, with fans of the original game saying Ghostrunner 2 expands on and improves everything that made the original great, including vivid visuals, an exciting soundtrack, and amazing parkour-style traversal. Those who didn’t enjoy the game as much have criticized its pacing, saying the game felt far longer than it needed to be, with some sections feeling like unnecessary filler.
The game has an aggregated score of 80 on Metacritic for both PS5 and PC versions, and a slightly lower score of 78 on Xbox Series X|S.
Check out select critic reviews for Ghostrunner 2 below, with opinions ranging from positive to mixed.
- Game: Ghostrunner 2
- Platforms: PC, Xbox Series X|S, PS5
- Developer: One More Level
- Release Date: October 26
- Price: $40
Screen Rant — 4/5
“Despite the game’s pacing issues and ability to enrage its players, Ghostrunner 2 can be a challenging game to put down. The game’s exciting synth-wave tracks and well-written supporting cast pair well with its visuals and outstanding boss battles to keep players interested. Ghostrunner 2 improves on the first game in many ways, but if the sequel were an anime, a lot of it would feel like filler material between its more engaging, epic boss battles.” — Jason Hon [Full review]
PC Gamer — 65/100
“Ghostrunner 2 was an opportunity to trim the fat from what was already a good game in order to make something truly great. Instead, what we have here is a seven hour game wearing a fourteen hour jacket. Your playtime will vary depending on factors such as skill and your determination to seek out collectibles, but the point is, all that extra material keeps getting in the way.” — Luke Kemp [Full review]
IGN — 9/10
“The best sequels are the ones that can recapture what made the original so great, while also expanding those elements to make them feel bigger, grander, and more exciting than what came before. That’s exactly what Ghostrunner 2 manages to pull off. This is still a first person, one-hit-kill slasher where — to quote my review of the first one — you must run fast, slide fast, kill fast, and if you can’t do those things fast enough, you die fast. But now you get to do all of that while also occasionally riding an absolutely sick motorcycle, and with a wider variety ninja tricks to customize your playstyle. Couple that with a much more fleshed out world, excellent level variety, fantastic bosses, and a thumping soundtrack that enhances the action, and you’ve got one of the most exciting action games all year.” — Mitchell Saltzman [Full review]
VG247 — 4/5
“Sitting back and thinking about why I dig Ghostrunner 2 so much, I’ve landed firmly on the belief that it’s because OneMoreLevel’s dedication to building a game with the ‘rule of cool’ in mind has crossed over into my own personal tastes. For those who gain pleasure (guilty or otherwise) from an unashamed love of katanas and cybernetic augmentation, Ghostrunner 2 is pouring the gravy you love straight down your throat. If that sort of thing ain’t for you, then I’d wager even Ghostrunner 2’s rad action platforming won’t be able to win you over.” — Connor Makar [Full review]
PCGamesN — 9/10
“All of Ghostrunner 2 is a dream come true. One More Level takes what made the original so great, innovates upon it, and makes the whole experience better. It maintains its difficulty without being too punishing, and its build variety offers an impressive amount of customization, all wrapped up in gorgeous scenery with a soundtrack that’s just brilliant. I love being proven wrong, and Ghostrunner 2 has done that. The city awaits, my friends; go and save it — I promise you it’s worth it.” — Lauren Bergin [Full review]
Game Informer — 8.5/10
“Though Ghostrunner 2 falters in a few ways, like its more open-ended sections and superfluous wingsuit, what remains in the hours outside of those missteps is its best-in-class parkour action. And like its predecessor, it remains a damn treat.” — Wesley LeBlanc [Full review]